[GEN][ZH] Check vector size before accessing first element in World Builder MapObjectProps and ScorchOptions #1117
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Reproduction steps: Start World Builder (debug build) and tick "Enabled" in the "Object Properties" window. This will result in a debug assertion: "front() called on empty vector".
Notice how a pointer to the first element of
m_allSelectedDicts
is taken without checking whether the vector is empty or not (line 1436):GeneralsGameCode/GeneralsMD/Code/Tools/WorldBuilder/src/mapobjectprops.cpp
Lines 1418 to 1441 in 51afe0c
I chose to not add size checks everywhere but keep the code functionally the same except calling front() on an empty vector. As long as the vector is empty, the code in
DictItemUndoable::DictItemUndoable
won't attempt to dereference the front pointer so it can beNULL
.Would need to be replicated in Generals.
TODO